Player input
How much control and attention the method needs.
Active movement is best while you are playing and learning routes. Use a treadmill for low-input progress in a live session, offline Speed when you leave the game, and Rebirth as a long-term multiplier decision rather than a direct training method.
Use the same four criteria for every method, then enter your own observed rates in the calculator.
How much control and attention the method needs.
Whether the method works while active, AFK-oriented, or away.
The Speed gain a player can record in the current build.
Whether the choice helps this run or future runs.
The cards separate confirmed behavior from the values you still need to measure.
Mechanic source: official 3 Studio game description ↗
The Speed calculator compares movement, treadmill and offline time without inserting a default formula.
The page now answers which method fits each session and points to a player-input comparison. The existing URL remains unchanged.
Public exact-game material does not give comparable method rates, the offline formula, or complete Rebirth cost, boost and reset values.
Use active movement while you are playing and learning routes, a treadmill for low-input progress in a live session, and offline Speed while away. Your measured rates decide the fastest option.
The existing URL is preserved, but the page now compares real Speed methods instead of inventing unsupported S, A, and B ranks.
Confidence is high for the creator-named roles and low for unpublished numerical rates. Each row labels both the known fact and the missing value.
Revisit the comparison after boosts, passes, a Rebirth, or an update changes the result you observe.